

How much more exciting and action packed FL11 looks are now compared to 12… the more time passes, the more it becomes obvious! The elements on the mixer were so well defined and a pleasure to click and use.

No brainer! so why must we make all elements so “flat” and unnatural? Cause it looks cool? it sure does no mistake! Looks like something out of sci-fi films…….but it handles like plastic shit! Texture is not so important but can also be effective to increase the separation between plugins and elements. So do “glowing LED” effects, shadows, buttons that pop instead of squares and circles that fill. A little bevel and shadow goes a loooong way to make windows tangible and pop off each other. win10, ableton, fl20, so fatiquing with edges and borders of everything blending into each other. I get the cleanliness, but dont throw away “ergonomics”. Thing is, that slight 3dness when shading is used in an interface really trumps these flat and “fatiquing” interfaces.
